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Once upon a time in the weird west
Once upon a time in the weird west





once upon a time in the weird west

The steampunk, clockwork element was fantastically written, with such an intense attention to detail that every moment of clockwork and animation felt alive.

#ONCE UPON A TIME IN THE WEIRD WEST HOW TO#

Instead of jumping into writing my review and moving on to the next story, I had to take a bit of a break, figure out my feelings and how to get them down into proper, understandable words. It had an emotional punch that left me reeling for a while. “Whatever it takes to keep you motivated through the night.”” “Why, here I thought you were an upstanding young gentleman.” ““How about this – you get everyone on that damned list done today, then come back here, and I'll make it worth your while.” I would definitely read more of these characters and this world, without hesitation. I loved the characterisation and originality. Adding in extensive attention to detail, a well thought out plot and timing, with the added paranormal element, this story packed a punch. After a brief mention of scalping, attacks on postal routes and the authors incredible gift for world building, we're immediately settled into the desert scenery, in the middle of nowhere. ** I WAS GIVEN THIS BOOK FOR MY READING PLEASURE **Ĭombining some of the biggest names in MM fiction into one anthology, Once Upon a Time in the Weird West is a keeper! Genre – Speculative fiction, fantasy, western, LGBT Wolf Nation grants the penalty to Charisma instead of Intelligence.Book – Once Upon a Time in the Weird West Raven Nation grants Lawman instead of Sleuth. Owl Nation grants Sleuth instead of Scientist. Hart Nation grants Thief instead of Captain.

once upon a time in the weird west

Bison Nation grants Soldier instead of Priest. €¢ Favored Classes: If you possess a higher level in any base class than your highest level in either the Martial Artist or Scout classes, your starting action dice decrease by 2.įeat changes: All orc Horde feats are removed use elf Nation feats instead. €¢ Feral: Once per combat when you roll an error, the GC may spend an action die to grant you the enraged quality. €¢ Banned Checks: You may not make Bureaucracy/Bribe, Impress/Persuasion, or Networking/Endorsement checks. €¢ Grueling Combatant I: Each time an adjacent opponent attacks you and misses, he suffers 1 point of subdual damage. €¢ Fearless I: You benefit from a +4 bonus with Resolve/Morale checks. This bonus increases by an additional +1 at Career Levels 4, 8, 12, 16, and 20. €¢ Surprise: You gain a +1 insight bonus to checks to determine surprise. If two opposing characters use this ability during the same round, both abilities are expended without effect. €¢ Once per scene during a Chase or Manhunt Dramatic Conflict, after Strategies are revealed, you may change your Strategy for that round to any other legal Strategy. €¢ You may avoid receiving the fatigued or unconscious conditions from taking damage to your wounds a number of times per scene equal to your starting action dice.

once upon a time in the weird west

€¢ +3 Strength, +3 Constitution, –3 Intelligence. You gain the standard bonus feat from your Specialty only if it is Adventurer, Archer, Criminal, Lore Keeper, Operative, Outdoorsman, Prospector, Spiritualist, Tribesman, Vanguard, Wanderer, or Warrior. Hmmm, okay, try this on for size (I love the modular nature of Spycraft):







Once upon a time in the weird west